Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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Game As A Service A Complete Guide - 2020 Edition - Gerardus Blokdyk

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Is the team adequately staffed with the desired cross-functionality? If not, what additional resources are available to the team?

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      105. What sort of initial information to gather?

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      106. Are there any constraints known that bear on the ability to perform Game as a service work? How is the team addressing them?

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      107. The political context: who holds power?

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      108. How are consistent Game as a service definitions important?

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      109. Are accountability and ownership for Game as a service clearly defined?

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      110. Are roles and responsibilities formally defined?

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      111. What specifically is the problem? Where does it occur? When does it occur? What is its extent?

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      112. How do you gather Game as a service requirements?

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      113. Are different versions of process maps needed to account for the different types of inputs?

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      114. What are the rough order estimates on cost savings/opportunities that Game as a service brings?

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      115. What is the scope of the Game as a service work?

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      116. What are the Game as a service use cases?

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      117. What information do you gather?

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      118. Has your scope been defined?

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      119. What is in scope?

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      120. How would you define Game as a service leadership?

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      121. If substitutes have been appointed, have they been briefed on the Game as a service goals and received regular communications as to the progress to date?

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      122. How often are the team meetings?

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      123. Is there a Game as a service management charter, including stakeholder case, problem and goal statements, scope, milestones, roles and responsibilities, communication plan?

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      124. What customer feedback methods were used to solicit their input?

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      125. What are the record-keeping requirements of Game as a service activities?

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      126. How will the Game as a service team and the group measure complete success of Game as a service?

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      127. Who are the Game as a service improvement team members, including Management Leads and Coaches?

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      128. What is the scope of the Game as a service effort?

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      129. Is there any additional Game as a service definition of success?

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      130. How does the Game as a service manager ensure against scope creep?

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      131. What is the context?

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      132. What scope do you want your strategy to cover?

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      133. What critical content must be communicated – who, what, when, where, and how?

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      134. Who defines (or who defined) the rules and roles?

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      135. Are audit criteria, scope, frequency and methods defined?

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      136. What are the Roles and Responsibilities for each team member and its leadership? Where is this documented?

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      137. Is the team equipped with available and reliable resources?

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      138. Have the customer needs been translated into specific, measurable requirements? How?

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      139. When are meeting minutes sent out? Who is on the distribution list?

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      140. Has everyone on the team, including the team leaders, been properly trained?

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      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Game as a service Index at the beginning of the Self-Assessment.

      CRITERION #3: MEASURE:

      INTENT: Gather the correct data. Measure the current performance and evolution of the situation.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. What is an unallowable cost?

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