Game As A Service A Complete Guide - 2020 Edition. Gerardus Blokdyk

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      2. Who should receive measurement reports?

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      3. How will measures be used to manage and adapt?

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      4. Was a business case (cost/benefit) developed?

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      5. What are your operating costs?

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      6. How do you verify the Game as a service requirements quality?

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      7. How do you stay flexible and focused to recognize larger Game as a service results?

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      8. How do you focus on what is right -not who is right?

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      9. What causes mismanagement?

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      10. What does your operating model cost?

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      11. How will your organization measure success?

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      12. How is progress measured?

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      13. Who pays the cost?

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      14. Do you have any cost Game as a service limitation requirements?

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      15. Do the benefits outweigh the costs?

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      16. What are the costs of delaying Game as a service action?

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      17. What details are required of the Game as a service cost structure?

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      18. Will Game as a service have an impact on current business continuity, disaster recovery processes and/or infrastructure?

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      19. How will effects be measured?

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      20. Are the Game as a service benefits worth its costs?

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      21. How will costs be allocated?

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      22. What are the strategic priorities for this year?

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      23. What is your decision requirements diagram?

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      24. Are you taking your company in the direction of better and revenue or cheaper and cost?

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      25. Where can you go to verify the info?

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      26. What evidence is there and what is measured?

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      27. How do you verify performance?

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      28. What drives O&M cost?

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      29. What is the total cost related to deploying Game as a service, including any consulting or professional services?

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      30. What users will be impacted?

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      31. What relevant entities could be measured?

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      32. Are there measurements based on task performance?

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      33. Are there any easy-to-implement alternatives to Game as a service? Sometimes other solutions are available that do not require the cost implications of a full-blown project?

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      34. What would it cost to replace your technology?

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      35. What are the current costs of the Game as a service process?

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      36. How is performance measured?

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      37. How long to keep data and how to manage retention costs?

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      38. What are your primary costs, revenues, assets?

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      39. How do you verify and validate the Game as a service data?

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      40. What do people want to verify?

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      41. Do you effectively measure and reward individual and team performance?

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      42. Does management have the right priorities among projects?

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      43. Why do you expend time and effort to implement measurement, for whom?

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      44. Are there competing Game as a service priorities?

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      45. What are hidden Game as a service quality costs?

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      46. What causes innovation to fail or succeed in your organization?

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      47. How sensitive must the Game as a service strategy be to cost?

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      48. How are costs allocated?

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