Book Wars. John B. Thompson

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Book Wars - John B. Thompson

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media companies with expertise in video and TV, and video game companies. Each had something important to contribute but they understood only part of what was essential for this new medium to work. Traditional book companies understood the importance of storytelling and of authors, but they lacked the expertise in video and the technical skills to develop the book-as-app – hence they generally had to outsource this development to specialist firms. Film and television companies understood talent, storytelling and visual media, but they too lacked the software skills to develop good apps. Game companies, on the other hand, have the technical skills to produce good interactive video game experience, but they don’t understand storytelling and the value of authors. So that’s what Touch Press set out to do: bring together these three sets of skills in a way that none of the other kinds of companies had managed to do.

      A key part of this was to see that the software engineer must be on the same level as the other parties involved in developing the app: ‘You don’t bring an engineer in once you’ve decided what you’re going to do: the engineer is part of the process of deciding what you do.’ The senior management team included an engineer, John Cromie, who joined the team in 2010 to help build The Elements in sixty days and became the CTO; John managed the technical team and was part of all the key decisions about which new projects to take on. Once the management team had decided to embark on a new project, the planning and development of the book-as-app took place in development meetings at which the CTO and some of the programmers were present. There was a large screen on the wall and the engineers around the table plugged in their laptops so they could manipulate images and text on the screen as they talked about what to do. Sample pages were displayed, options were explored, technical limitations were discussed, costs were considered, decisions about what can and cannot be done were taken. This was a creative process in which the technical input of software engineers was factored in as the book was being written, shaping the way that the text was developed and how it was combined with the visual and audio elements of the app.

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