Book Wars. John B. Thompson

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of print, and Atavist Books was not the only new publishing venture to discover the need to re-invent the wheel and build a print business if they wanted to sustain their digital publishing programme.5

      This one worked. ‘It followed a very traditional kind of app sales curve’, explained Steve, the project manager at Phantom. ‘Huge initial spike and then a long tail of ongoing sales. So we sold 15,000, 20,000 in the first couple of months, and then a similar amount again over the next couple of years.’ In total, the app sold around 35,000 copies, about half of which were in North America, a quarter in the UK and a quarter in the rest of the world. ‘Everyone involved made money, which was a huge surprise’, added Steve. It’s easy to see why Steve said that – the maths are simple. Once you’ve taken off Apple’s 30 per cent commission, the net revenue is around £230,000, or $360,000. With production costs pegged at £40,000, this app was a resounding commercial success. What explains its success?

      Steve’s answer is that of a software engineer who was focused on the user experience:

      A lot of apps at the time did things because you could, not because you should. The process of picking up a book and getting lost in it was missing from them. They had lots of ‘look at me moments’ – press this, hit that. One of our guiding principles was that when you pick up a book and start to read, the interface disappears – you’re just lost in the content. So we wanted to apply that to the digital book, and I think we did that in a smart way. I felt like we managed to blend light-touch animation and textual content and make a serious scientific work that was still a book reading experience. It wasn’t a game, it wasn’t really an app, it was a book.

      As these two examples show, much of the activity in this area is what we could describe as hybrid publishing – that is, a traditional trade publisher, whether a small cutting-edge indie or a large corporate house or something in between, experimenting with innovative forms of publishing by commissioning the development of an app, to be released either as a standalone product or as an ebook in which text taken from a printed book is reworked, enhanced and/or supplemented in various ways. In hybrid publishing of this kind, innovation is heavily dependent on traditional book publishers who are seeking to experiment with digital publishing forms, explore new possibilities and test the market

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