Book Wars. John B. Thompson

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Touch Press were not alone in doing this. There were, and are, many other players in this space, ranging from one or two individuals working from home to much larger organizations, including the large publishing corporations, who have been actively experimenting with apps. But Touch Press stood out as one of the most accomplished of them all. They established a position as a leader in the market of what one could call ‘the premium app’ – that is, the app that was developed as a high-end product, beautifully crafted, making full use of the high resolution and functionality of the iPad. Their apps were regularly selected as App of the Week and Editor’s Choice in the App Store, and they were given rapturous reviews in the press. The Sunday Times devoted the front page of its Culture Section to The Waste Land,8 and The Orchestra was described in the Guardian as ‘an instant classic … one of the most impressive bits of app-ology I’ve ever seen.’9 Few app developers have enjoyed such consistently laudatory critical acclaim.

      There can be little doubt that Touch Press was producing apps of the highest quality, but had they built a creative organization that was sustainable in the medium to long term? That was a question that preoccupied everyone at Touch Press too: they wanted to know more than anyone whether they had a viable business because their livelihoods depended on it. Some of their apps had been not just critical successes but commercial successes too – The Elements, of course, but also Solar System, The Waste Land, The Orchestra and others. They had earned back their costs and become profitable titles. But for every successful app of this kind, there were others that flopped – sometimes dismally so, selling 1,000 copies or less. Given the time and expense that goes into developing a premium app of this kind, that is a serious loss for a small business. To make this work, you need to be able to count on a regular flow of successful apps. You can take risks on some projects, but you have to be able to count on others to deliver high enough sales to cover their costs and be sufficiently profitable to keep the business going. Could it be done?

      Touch Press worked out a deal with Walt Disney Animation Studios in autumn 2012 and began working on the app in earnest in December, though much of the preparatory work had been done before then. A substantial part of Touch Press’s staff was assigned to this app – about ten people in total from the Press’s side, plus those on Disney’s side who also contributed to the project – and it required a good eight months of intensive work. The budget was substantial – around £400,000. Theo took on the role of author, and he wrote the text as the app was being developed. The app recounts the history of animation at Disney in a way that is thematically structured, with chapters or sections covering plot, character, the art of animation, visual effects, sound, etc. The text is interwoven throughout with a rich array of visual material that comes to life at the touch of a finger – the interweaving of text and image is so integral to the design that when you touch on a character to bring it to life, the text itself breaks up and reforms on the page to make way for the character, which now assumes centre stage. There are clips from Disney cartoons, starting with ‘Steamboat Willie’, the first Mickey Mouse cartoon that was released in 1928, and from all of the great Disney animated films – Snow White and the Seven Dwarfs, Bambi, The Lion King, Winnie the Pooh, Frozen, etc. Interactive tools are used to explain the principles of animation and enable younger users to have a go at producing simple animation effects, like adding and removing layers and creating movements. The app was released on 8 August 2013 at $13.99 and was immediately selected by Apple as Editor’s Choice, which ensured that it was featured on the front page of the App Store.

      Why not? ‘It’s partly because the ground has been moving under our feet as we’ve been working’, explained Max. ‘When The Elements came out, it was one of the very few games in town. And if you really wanted to see what your iPad could do, that’s what you got. Now there are over a million apps in the App Store and most of them are free.’ The number of apps was increasing and the average price was getting lower

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