Book Wars. John B. Thompson

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in conceptualizing the way that the app is built – they know what can be done from a technical point of view, and they will often pitch their ideas to the publisher. But, ultimately, the initiative in these cases is being taken by the publisher, which is funding the development and paying the developers either a fixed fee or a share of the revenue (or, in some cases, a mixture of the two). Without the initiative from the publisher and its willingness to invest in experimental forms of this kind, these hybrid forms of publishing would not exist.

      Touch Press was housed in a small, two-storey building in Warple Mews, a quiet cul-de-sac on an old industrial estate in west London. The factories are now silent and many of the buildings have been converted into office spaces for small businesses and start-ups of various kinds. Touch Press had two units in Warple Mews – they owned one and rented the other, and they’d knocked a hole through the wall so that the units interconnected. It was a compact space for thirty employees. Mostly open plan, there were rows of desks with programmers working on Macs, and at the far end of one room there was a meeting space with a large oval table and a generous skylight, closed off from the rest of the room by a glass screen and door. Touch Press earned a reputation as a high-end app developer – the Rolls-Royce of the app world. But they didn’t think of themselves as an app developer: they thought of themselves as a publisher, and they thought of what they made as books. ‘If you say “app developer” to someone, they think of a purely technical company that is brought in by a publisher to turn a book into an app, and we’re clearly not in that business’, explained Max Whitby, one of the founders of the company. He continued:

      Like many start-ups, Touch Press emerged from a fortuitous convergence of circumstances. Max Whitby, a former television producer for the BBC, and Theo Gray, a software engineer and author with a background in chemistry who lives two hours south of Chicago, happened to share a hobbyist’s interest in the Periodic Table. They found themselves bidding for the same samples of elements on ebay and losing to one another, and decided it was time to meet, which they did in 2002. They struck up a friendship and, indeed, a collaboration, building a small business around their shared interest in the elements – ‘a kind of empire of the Periodic Table’. It just so happened that Theo was working at the time for a software company that was commissioned by Apple to supply some of the software for the iPad. Although the iPad was still in development, Theo and Max immediately saw an opportunity to do something new with the enormous amount of material they’d gathered on the Periodic Table. In the course of preparing for a book he wanted to publish on the elements, Theo had photographed each element on a turntable to get a set of 360-degree images. It suddenly dawned on him that he could use the software they were supplying for the iPad – a technical programme called Mathematica that Theo had helped to create – to combine these photos in a way that would enable you to ‘spin’ the object with a flick of your finger on the iPad. It’s a unique experience. It’s hard to imagine what it’s like until you actually do it, and the first time you flick your finger and make an object spin 360 degrees, it’s captivating. Flick it faster and it spins faster, touch it and it stops in its tracks. You would never have imagined that a flat screen could produce such a compelling and dynamic 3D effect.

      The publicity was exceptional and the app took off – they sold 3,600 copies on the first day, priced at $13.99 and £9.99. It went on to sell over a million copies and came out in fourteen different versions, including Japanese, French and German, generating over $3 million in net revenue. Theo had actually published a book called The Elements in September 2009 with Black Dog & Leventhal, a small New York trade house. It had been translated into several languages and had sold about 70,000 copies in all languages before the app came out. When the app was released, sales of the print book went through the roof. By 2012, more than 580,000 copies of the print edition had been sold in all languages. It was a stunning success, both as an app and as a book.

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