Positive Psychology. Группа авторов
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3 Positive Creativity
Robert J. Sternberg
Creativity is usually defined in terms of the production of an idea or product that has two properties. First, it is novel; second, it is effective or useful for some purpose (Csikszentmihalyi, 1988, 2013; Kaufman & Sternberg, 2010). Positive creativity is the production of ideas that are not only novel and useful but also beneficial to humanity (see also Clark & James, 1999; James, Clark, & Cropanzano, 1999; James & Taylor, 2010; Sternberg, in press, for further discussion of positive creativity as well as negative creativity). Positive creativity is a natural object of study for positive psychology, which is conceived of studying human strengths and modes of flourishing (Lopez, Pedrotti, & Snyder, 2018).
Creativity, whether positive or otherwise, probably is not just a single entity, any more than intelligence is (Sternberg, 1985b, 1986; Sternberg & Smith, 1985). A variety of scholars have argued that creativity, although it often is viewed as a single thing, actually is composed of multiple kinds of things.
For example, some scholars have distinguished between Big‐C (world‐class) Creativity and little‐c (everyday) creativity, among other types (see, e.g., Kaufman & Beghetto, 2009). In contrast, Sternberg (2018) has distinguished among types of creativity that depend on different combinations of defying the crowd, defying oneself, and defying the zeitgeist. For example, consummate creativity would involve defying the crowd, oneself, and the zeitgeist. Sternberg and his colleagues (Sternberg, 1999; Sternberg, Kaufman, & Pretz, 2002) also have distinguished among different kinds of creative “propulsions,” such as forward incrementation, which involves advancing a field through a small step, versus redirection, where one steers a field in an entirely different direction. Similarly, Kuhn (1970) has distinguished between the creativity of normal versus revolutionary science (see also Simonton, 1994, 2004, for a discussion of greatness in science). The division of creativity can be seen in terms of (a) whether it changes a field or society, and (b) if it does make a change, how much it changes. But neither Kuhn nor Sternberg has classified creativity with regard to the extent to which it serves good (or bad) ends for that society.
Another way in which to divide up creativity would be in terms of its influence on a field, such as science, or even on society as a whole. For that purpose, I will distinguish among positive, negative, and neutral creativity.
Positive Creativity and Negative Creativity
I will define positive creativity as the generation of an idea or product that is both novel and useful or effective in some way, but that also serves a positive, constructive function for the domain or field in which it is useful or effective and also for society. Similarly, I will define negative creativity as the generation of an idea or product that is both novel and useful or effective in some way, but that also serves a negative, destructive function for the domain or field in which it is useful or effective as well as for society (see also Clark & James, 1999; Cropley, Cropley, Kaufman, & Runco, 2010; Cropley, Kaufman, & Cropley, 2008; Cropley, Kaufman, White, & Chiera, 2014; James, Clark, & Cropanzano, 1999; James & Taylor, 2010; Runco, 2017; Sternberg, 2010, for discussions of positive and negative creativity and of the “dark side” of creativity). Negative creativity is sometimes distinguished from malevolent creativity, where not only the outcome, but also the intention is negative (Cropley et al., 2008). I will not pursue this distinction in this chapter, because sometimes “the road to hell is paved with good intentions.” That is, seriously negative outcomes can occur even when scientists or others are well intentioned. Neutral creativity is the generation of an idea or product that is both novel and useful or effective in some way and that serves neither a positive nor negative function for the domain or field in which it is useful or effective.
An idea or product can be positively creative at one time or in one place and yet negatively creative at another time or in another place. For example, in the context of World War II, the development of nuclear weapons may have seemed like a positive contribution to the world – a way of ending a prolonged and extremely costly war. But in creating, creators need to think not only about the short run but also about the long run. In the long run, the positivity of the creation of nuclear weapons is, to say the least, highly questionable. As was almost inevitable, they have spread and it is reasonable to fear that they will be acquired by terrorists, if they have not already been so acquired. At that point, the weapons that seemed at one time like they might save the world now potentially could destroy it.
As another example, carbon‐based fuels have had many positive effects on the world. Chances are that you or whoever is in charge of heating your living unit relies on carbon‐based fuels. Automobiles, buses, trains, planes – all have served a vital role in industrial and other forms of development. But now the world is paying the price for the proliferation of cheap carbon‐based fuels. And the collateral damage of such fuels, like that of nuclear weapons, may